Publications

Muhammad Osama, Minh Truong, Carl Yang, Aydin Buluç and John D. Owens. Graph Coloring on the GPU. In Proceedings of the 33rd IEEE International Parallel and Distributed Processing Symposium Workshops, IPDPSW '19, pages 231–240, May 2019. [DOI | http]

Yuechao Pan, Roger Pearce, and John D. Owens. Scalable Breadth-First Search on a GPU Cluster. In Proceedings of the 31st IEEE International Parallel and Distributed Processing Symposium, IPDPS 2018, May 2018. [http]

Yangzihao Wang, Yuechao Pan, Andrew Davidson, Yuduo Wu, Carl Yang, Leyuan Wang, Muhammad Osama, Chenshan Yuan, Weitang Liu, Andy T. Riffel, and John D. Owens. Gunrock: GPU Graph Analytics. ACM Transactions on Parallel Computing, 4(1):3:1–3:49, August 2017. [DOI | http]

Yuechao Pan, Yangzihao Wang, Yuduo Wu, Carl Yang, and John D. Owens. Multi-GPU Graph Analytics. In Proceedings of the 31st IEEE International Parallel and Distributed Processing Symposium, IPDPS 2017, pages 479–490, May/June 2017. [DOI | http]

Yangzihao Wang, Sean Baxter, and John D. Owens. Mini-Gunrock: A Lightweight Graph Analytics Framework on the GPU. In Graph Algorithms Building Blocks, GABB 2017, pages 616–626, May 2017. [DOI | http]

Leyuan Wang, Yangzihao Wang, Carl Yang, and John D. Owens. A Comparative Study on Exact Triangle Counting Algorithms on the GPU. In Proceedings of the 1st High Performance Graph Processing Workshop, HPGP '16, pages 1–8, May 2016. [DOI | http]

Yangzihao Wang, Andrew Davidson, Yuechao Pan, Yuduo Wu, Andy Riffel, and John D. Owens. Gunrock: A High-Performance Graph Processing Library on the GPU. In Proceedings of the 21st ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPoPP '16, pages 11:1–11:12, March 2016. Distinguished Paper. [DOI | http]

Yuduo Wu, Yangzihao Wang, Yuechao Pan, Carl Yang, and John D. Owens. Performance Characterization for High-Level Programming Models for GPU Graph Analytics. In IEEE International Symposium on Workload Characterization, IISWC-2015, pages 66–75, October 2015. Best Paper finalist. [DOI | http]

Carl Yang, Yangzihao Wang, and John D. Owens. Fast Sparse Matrix and Sparse Vector Multiplication Algorithm on the GPU. In Graph Algorithms Building Blocks, GABB 2015, pages 841–847, May 2015. [DOI | http]

Afton Geil, Yangzihao Wang, and John D. Owens. WTF, GPU! Computing Twitter's Who-To-Follow on the GPU. In Proceedings of the Second ACM Conference on Online Social Networks, COSN '14, pages 63–68, October 2014. [DOI | http]

Presentations

FOSDEM 2020, Gunrock: High-Performance Graph Analytics for the GPU, Feb 2020. [slides | video]

GrAPL 2019, Graph Coloring on the GPU, May 2019. [slides]

GTC 2018, Latest Development of the Gunrock Graph Processing Library on GPUs, March 2018. [slides | video]

GTC 2018, Writing Graph Primitives with Gunrock, March 2018. [slides | video]

GTC 2016, Gunrock: A Fast and Programmable Multi-GPU Graph Processing Library, April 2016. [slides]

NVIDIA webinar, April 2016. [slides]

GPU Technology Theater at SC15, Gunrock: A Fast and Programmable Multi-GPU Graph processing Library, November 2015. [slides | video]

GTC 2014, High-Performance Graph Primitives on the GPU: design and Implementation of Gunrock, March 2014. [slides | video]